Pv3D Landscape

Well, I have finally gotten around to getting the pv3d landscape up and running.  It isn’t much to look at now, but it is a start.  So much to do on this to get it perfect. I used my fractal land scape generation program to create the maps.

Just right click on the program to view the source.

Fractal Landscapes 2

New update:  I added an export tab to the application.  Files can now be saved to a user’s hard drive.  This is a great tutorial on how to did it with the jpeg encoder in as3 and just a dash of php. http://henryjones.us/articles/using-the-as3-jpeg-encoder

The 3d rendered version of these is almost done and I will post shortly.

update: I updated  the fractal landscape program to create shadow and texture maps.
To any who would like source is available. (tho a bit sloppy)

Next to do is:
* render it out in papervision3d
* make the texture map much bigger
* add detail to the texture
* then way more…



Fractal Landscapes

Began work on the the papervison3d landscape. So I had to start with the fractal landscape generation.  Dark is lower elevation and light is higher.  This will be applied to a mesh soon, after the 2d shading and texturing programs are written.

This is all based on the diamond square algorithm, this page has been around since the 90s and explains the concept very well.  I have put in several controls to create the fractals.  Results range from clouds to landscapes to complete chaos.