PV3D & DAE Animation

Character animation in Papervision3D.  I created a low poly, strange, little ogre like character in 3dsmax.  I textured and animated him for use in papervision3D.  He has a total of 4 animations that run the length of about 200 max frames.  To use different animations in papervision3D is a matter of animating from a numbered frame to a numbered frame.  A lot like a gotoAndPlay in flash but a little more complicated. Here is a great tutorial for controlling animation.  I based some of my code off of this.

Below is another character with just one animation cycle.  I have included the hand drawn texture and the final photoshopped version.
I hope to have a few of these guys roaming my 3d landscape when it is complete.