PV3D & DAE Animation
Character animation in Papervision3D. I created a low poly, strange, little ogre like character in 3dsmax. I textured and animated him for use in papervision3D. He has a total of 4 animations that run the length of about 200 max frames. To use different animations in papervision3D is a matter of animating from a numbered frame to a numbered frame. A lot like a gotoAndPlay in flash but a little more complicated. Here is a great tutorial for controlling animation. I based some of my code off of this.
Below is another character with just one animation cycle. I have included the hand drawn texture and the final photoshopped version.
I hope to have a few of these guys roaming my 3d landscape when it is complete.


