Fractal Landscapes
Began work on the the papervison3d landscape. So I had to start with the fractal landscape generation. Dark is lower elevation and light is higher. This will be applied to a mesh soon, after the 2d shading and texturing programs are written.
This is all based on the diamond square algorithm, this page has been around since the 90s and explains the concept very well. I have put in several controls to create the fractals. Results range from clouds to landscapes to complete chaos.




I played baseball, and that’s pretty much it. Basketball came late, this was, basketball was the sport that I tried to master, I kind of mastered baseball, so basketball was one of those things where I wanted to master this game, so that’s why I probably play it the way I do.